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Dead leaves are even distinguishable within the vine. Even in its humble pixelated portrayal, the structure and direction and weight of it is apparent. The creeping ivy on stone walls, bridges, etc, has a clearly defined look in legacy. The new shrubs appear soft, green and generally amorphous. Legacy depicts them with sharp, shiny leaves reflecting the moonlight, and casting deep shadowed contours, and having stout gnarled stocks. They just don’t have the thick, prickly look of the old ghoulish thickets. Remastered trees are comparatively picturesque, even dainty. Legacy trees are gnarled and spooky, perfectly matching their environment. While many of the characters and structures are a joy to behold, the plants & trees suffered what appears to be a lack of art direction in their remastering.
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Also it would likely be easy to add, as it would be similar to other controller features in D2R and just utilize already established mouse movements.
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Especially considering controller support doesn't have a genuine 360' free aim system (likely more difficult to implement), having targeting while standing still would be the next best thing.
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This could even be an optional control scheme, something for players who are used to twin stick shooters or games with more skill based aiming. A simple fix would be to add the option of targeting while standing still on the right analog stick. Mainly in the form of not being able to isolate a single target with melee or ranged and also walking into danger while casting. Mainly a change to the targeting system, as currently having movement AND targeting on a single input (left analog stick) leads to a lot of cross-communication. Myself and others have mentioned this in designated posts, but controller support needs improvements. Really looking forward to this trip down the memory lane ) I've been tyer before, the minimap was showing, but the character didn't go farther, there was a wall. I once ran into a wall in arcane sanctuary. After killing Andariel wasted 5 minutes trying to pick up items that fell on the same spot the teleport appeared. The description of an items takes too long to show, should be instant or with little delay
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An option to buy identify and portal scrolls up to maximum would be great (I think on PC it was ctrl, or shift+lmb) Don't get me wrong, the pad layout is great, but this is no Diablo3 I'd love to see support for mouse and keyboard on consoles. No zoom/scroll option for minimap, utilize the touchpad! :( I actually almost died once whilst teleporting to Dark wood and mobs respawned near the teleport Graphics load longer than mobs which has made me unable to defeat Duriel with my sorc - I died every time before the game finished loading. The game chokes, starts losing frames like crazy
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I say just go ahead and update the stuff so it's very clear what is happening to your character behind the scenes. Those of us that have played before already know how this stuff works, but it would make it more difficult for new players to learn. Improved stat/skill calculation to cut down on the well known issues with that stuff not displaying accurately or giving you false impressions on what they do. I don't remember this ever being an issue in the original game, but maybe I'm wrong. It's like your character gets stuck on them and it takes some real doing to ascend/descend. Any doors/pathways in areas that take place indoors are nearly imperceptible so I end up treadmilling against the transparent walls trying to find the way through. Extremely hard to see entrances/exits and sometimes pathways on the map. Here are my notes of things I'd like to see improved: I completed the Early Access beta to the end of Act 2 on PS5. I must have played hundreds if not thousands of hours of OG D2 back in the day.
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Your progress will transfer to the Open Beta weekend next week. The level cap is likely to be the same as in the Technical Alpha, level 30. What is available during the Early Access Beta?įive classes (Amazon, Barbarian, Sorceress, Druid, Paladin) are available to play through the first two Acts of D2R. Nintendo Switch does NOT have the Early Access Beta. Cross-progression is supported, but you need to pre-purchase it on all the platforms you are interested in trying. You can gain access to the Early Access by either pre-purchasing the game on supported platforms, or by watching a total of 2.5 hours of a D2R Twitch stream. How do I get access to the Early Access Beta? Please use this thread to share your feedback, whether you are playing or just watching it via streams. The Diablo 2: Resurrected Early Access has now started. #THREAD WILL UNLOCK ONCE EARLY ACCESS BETA STARTS AT 10AM PDT/1PM EDT/7PM CEST